#ifndef __Gameover_H__
#define __Gameover_H__
#include "cocos2d.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace std;
using namespace ui;
class CGameover :public Scene
{
public:
	CGameover();
	~CGameover();
	virtual bool init();
	CREATE_FUNC(CGameover);
private:
	bool onTouchBegin(Touch*,Event*);
	vector<Sprite*> m_vecPic;
	int curIndex;

};
#endif